ART DIRECTION

FROM DIGITAL TO REAL WORLD

I’ve guided teams to deliver compelling experiences in a variety of formats.
Here’s some of the fun ones:

Pac-Man Bounce

Pac-Man Bounce was a mobile game developed for the 35th anniversary of the Pac-Man franchise. A new twist on the franchise, the game saw over 20 million downloads.

INTEL

Intel wanted a team building experience accomplish their corporate training goals. The experience would be deployed across 6 continents and 50 major cities globally.

LEAPS BY BAYER

Built within a highly customized 40’ shipping container, the highly themed and tech-heavy experience integrated the Leaps by Bayer mission values and core messaging.

CAPITAL ONE

As part of a college recruitment campaign, transport friendly branded travel cases were heavily modified with touchscreens and video content for a compact, high-energy game.

CHRIS RAMSAY

With over 8M subscribers, Chris Ramsay wanted a highly unique escape room built right in his own studio. An at-home companion experience let fans join in on the story.

EBAY

In the middle of the New York City holiday rush, eBay wanted to show shoppers how much easier it was to shop with them instead—with a 100% fake department store.

US FDA

The US Food and Drug Administration’s smoking prevention campaign “The Real Cost” launched an interactive, narrative-heavy experience at the X Games.

FANTASY COACH

Football Fantasy Coach was a football team management game, incorporating real players and card collection mechanics. Choose plays, your team and watch the game unfold.

SNICKERS

To debut the launch of 3 new flavours, a Snickers pop-up experience in New York City gave the public an opportunity to test their skills—and try a few Snickers!